Difference between revisions of "Defence Structures/Mines"
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Apart from the Assigned Mobs, there are some defensive structures to guard your Hood. These structures will need there own assigned mobs to work, that too the knuckle guys. There are types of mines too, which will deal with some serious damage to the onrushing attackers. | Apart from the Assigned Mobs, there are some defensive structures to guard your Hood. These structures will need there own assigned mobs to work, that too the knuckle guys. There are types of mines too, which will deal with some serious damage to the onrushing attackers. | ||
+ | |||
+ | ===Defence Buildings=== | ||
+ | * '''1.Heavy Gun Post''' | ||
+ | Deals heavy damage to enemy units. May miss targets over long distances. The Heavy Gun post will need a knuckle guy assigned to it to work. | ||
+ | |||
+ | * '''2.Mortar Post''' | ||
+ | Drops bombs on enemy units over a long range to deal with mass damage. Mortar has an assign-capacity of 2. The Operator will be a knuckle guy and another mob can guard the close perimeters as the Mortar have a minimum attack radius. | ||
+ | |||
+ | * '''3.Missile Launcher''' | ||
+ | Missile Launchers deal massive splash damage to a target area. To operate a Missile Launcher, we need to assign a Thug to it. | ||
+ | |||
+ | * '''4.Flamethrower''' | ||
+ | Flame Thrower deals fire damage to attackers. To operate a Flame Thrower, we need to assign a Thug to it. | ||
+ | |||
+ | * '''5.Tesla Tower''' | ||
+ | The most advanced turret yet. Auto activates and attacks the enemy in range. This automated unit need no operator. | ||
+ | |||
+ | ===Mines=== | ||
+ | * '''1.Blaster''' | ||
+ | Place blaster in your city to blow up Mercs who come snooping. They won't even know what hit them! | ||
+ | |||
+ | * '''2.Burner''' | ||
+ | Barbeque time! Watch your enemies burn as they try to take down your city. | ||
+ | |||
+ | * '''3.Tesla''' | ||
+ | Buzz Kill the enemies. Tesla is 2X extra nice to the metal of Ironclad. | ||
+ | |||
+ | * '''4.Poison''' | ||
+ | Spews a deadly gas that suffocates enemies slowly! |
Latest revision as of 10:01, 27 June 2023
Apart from the Assigned Mobs, there are some defensive structures to guard your Hood. These structures will need there own assigned mobs to work, that too the knuckle guys. There are types of mines too, which will deal with some serious damage to the onrushing attackers.
Defence Buildings
- 1.Heavy Gun Post
Deals heavy damage to enemy units. May miss targets over long distances. The Heavy Gun post will need a knuckle guy assigned to it to work.
- 2.Mortar Post
Drops bombs on enemy units over a long range to deal with mass damage. Mortar has an assign-capacity of 2. The Operator will be a knuckle guy and another mob can guard the close perimeters as the Mortar have a minimum attack radius.
- 3.Missile Launcher
Missile Launchers deal massive splash damage to a target area. To operate a Missile Launcher, we need to assign a Thug to it.
- 4.Flamethrower
Flame Thrower deals fire damage to attackers. To operate a Flame Thrower, we need to assign a Thug to it.
- 5.Tesla Tower
The most advanced turret yet. Auto activates and attacks the enemy in range. This automated unit need no operator.
Mines
- 1.Blaster
Place blaster in your city to blow up Mercs who come snooping. They won't even know what hit them!
- 2.Burner
Barbeque time! Watch your enemies burn as they try to take down your city.
- 3.Tesla
Buzz Kill the enemies. Tesla is 2X extra nice to the metal of Ironclad.
- 4.Poison
Spews a deadly gas that suffocates enemies slowly!