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    Defence Structures/Mines

    Revision as of 04:52, 22 June 2023 by Aswin (talk | contribs)

    Revision as of 04:52, 22 June 2023 by Aswin (talk | contribs)

    Apart from the Assigned Mobs, there are some defensive structures to guard your Hood. These structures will need there own assigned mobs to work, that too the knuckle guys. There are types of mines too, which will deal with some serious damage to the onrushing attackers.

    Defence Buildings

    • 1.Heavy Gun Post

    Deals heavy dame ti enemy units. May miss targets over long distances. The Heavy Gun post will need a knuckle guy assigned to it to work.

    • 2.Mortar Post

    Drops bombs on enemy units over a long range to deal with mass damage. Mortar has an assign-capacity of 2. The Operator will be a knuckle guy and another mob can guard the close perimeters as the Morar have a minimum attack radius.

    • 3.Missile Launcher

    Missile Launchers deal massive splash damage to a target area. To operate a Missile Launcher, we need to assign a Thug to it.

    • 4.Flamethrower

    Missile Launchers deal massive splash damage to a target area. To operate a Missile Launcher, we need to assign a Thug to it.

    • 5.Tesla Tower

    The most advanced turret yet. Auto activates and attacks the enemy in range. This automated unit need no operator.

    Mines

    • 1.Blaster

    Place blaster in your city to blow up Mercs who come snooping. They won't even know what hit them!

    • 2.Burner

    Barbeque time! Watch your enemies burn as they try to take down your city.

    • 3.Tesla

    Buzz Kill the enemies. Tesla is 2X extra nice to the metal of Ironclad.

    • 4.Poison

    Spews a deadly gas that suffocates enemies slowly!

    Downtown Gangstaz